Game Audio Designer & Sound Designer
Batuhan Yıldız — Babbus
Designing with precision, passion, and a relentless focus on detail.
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Fix Fixer
Fix Fixer is a roguelike action RPG with physics-based destruction mechanics. As Audio Lead, I was responsible for the full audio pipeline: designing sound effects, integrating adaptive music, and implementing interactive systems in Unity through FMOD.
Game Project — Audio Integration
Complete audio integration and sound design for game development.
Game Project — Dynamic Sound System
Dynamic sound system programming and audio design for gameplay.
Game Project — Interactive Audio
Interactive audio system design and implementation for game project.
Animation Project — Sound Design & Mix
Sound design and final mixing for animated project.
Animation Project — Audio Production
Complete audio production pipeline for animated content.
Animation Project — SFX Design
Custom SFX design and audio editing for animation.
Animation Project — Audio Mix
Audio mixing and sound design for animated production.
Animation Project — Sound Design
Sound design and audio post-production for animated content.
Emanet (Short Film)
In Emanet, I contributed as the sound designer, focusing on atmospheres and effects that supported the film's tone.
Nadir Ben (Short Film)
For the short film Nadir Ben, I designed and mixed the full soundscape, aligning with the director's vision for emotional intensity and atmosphere.
European Inventor Award 2023 — 'A Letter to My Younger Self'
For the European Inventor Award 2023, I designed the sound for the short film 'A Letter to My Younger Self,' featuring Carmen Hijosa.
FITBIT Commercials (Europe)
I designed and mixed audio for five FITBIT commercials aired across Europe, including the 'Sarah,' 'Brigitte,' and 'Ellie' spots in March, and the 'Rochelle' and 'Tamara' spots in November.
Binance x The Weeknd Metaverse Project
Collaborating on Binance's Metaverse project tied to The Weeknd, I designed sound effects for the puzzle cube mechanic and immersive metaverse environments.
Liquid Love — Single
A smooth, electronic-driven track blending mellow synth tones with dynamic production.
Blissful Oblivion — EP
Hybrid electronic textures moving between ambient and melodic electronica.
Angel Eyes VR Graphic Novel
Angel Eyes was an experimental VR graphic novel designed for Oculus, where audio played a central role in narrative immersion. I created the sound effects and contributed to the mixing process, which was finalized in Dolby Atmos.
Relief — Single
Relief marked my first independent release, establishing the foundation of my electronic style.
After Relief — Single
A follow-up to Relief, this single carries forward the ambient-electronic aesthetic with more layered atmospheres.
Pocket Warriors Original Soundtrack
Official soundtrack featuring loopable tracks tailored to gameplay pacing.
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About
Batuhan Yıldız, also known as Babbus, is a sound designer and music producer based in Istanbul, Turkey. A graduate of Istanbul Technical University’s Music Technologies program, he has worked on post-production, music production, and sound design for various projects, with a growing focus on game audio. Skilled in Pro Tools, FMOD, Unity, and advanced audio workflows, Batuhan is currently developing his own indie game while building toward his goal of founding a studio that delivers immersive, innovative game experiences to a global audience.

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Game Audio Designer & Sound Designer — Istanbul, Turkey
Babbus (Batuhan Yıldız) is a freelance game audio designer and sound designer based in Istanbul, Turkey. With expertise in FMOD, Wwise, Unity, and Unreal Engine, Babbus delivers professional game sound design, music composition, and interactive audio implementation for indie and commercial game projects worldwide.
Türkiye merkezli oyun ses tasarımcısı ve oyun müziği bestecisi. FMOD, Wwise ve oyun motorları konusunda uzman. Freelance oyun ses tasarımı, müzik prodüksiyon ve interaktif ses entegrasyonu hizmetleri sunulmaktadır.